

There's also the fact that Dota Underlords needs to be launched separately to Dota 2, though that's partly offset by Valve being able to advertise the game to everyone who uses Steam. Riot are at a clear advantage, since they can wave TFT in the faces of so many people who are already invested in the game it's based on.ĭota Underlords can likewise steer Dota 2 players towards Underlords, but Dota's peak player count for August was a mere 826,000.

That figure was up 30% from the June prior, when Teamfight Tactics launched. Riot don't regularly reveal their player numbers, but we do know that League had around 8 million peak concurrent players each day in August. The first, obvious, consideration is that TFT lives inside the League Of Legends launcher. We normally don't pay player numbers much heed, but given autobattlers were last year's big new genre and Dota and League Of Legends are both long-term titans, it's hard not to ask the question: how come? Six months later, Teamfight Tactics seems relatively stable, while Dota Underlords is dropping fast. An unknown number of millions flocked to TFT, while Dunderlords hit 200,000 peak concurrent players. By June we had Riot's Teamfight Tactics and Valve's Dota Underlords, squaring off against each other. Dota Auto Chess shot to the top of Dota 2's custom games, enticing MOBA players with wizarding army management. Few realised at the time, but last January we witnessed the birth of a genre.
